﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.CameraEventUtils
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  internal static class CameraEventUtils
  {
    private const CameraEvent k_MinimumValue = CameraEvent.BeforeDepthTexture;
    private const CameraEvent k_MaximumValue = CameraEvent.AfterHaloAndLensFlares;

    public static bool IsValid(CameraEvent value)
    {
      return value >= CameraEvent.BeforeDepthTexture && value <= CameraEvent.AfterHaloAndLensFlares;
    }
  }
}
